Search any Minecraft item, block or mob to instantly see its IDs, one-click /give and /summon commands for Java and Bedrock, how to obtain, farm or spawn it, its uses and drops, and the mechanics worth knowing. Everything on one screen, no ads, all in your browser.
The item ID is the modern namespaced identifier such as minecraft:sugar_cane, used since Java 1.13. The legacy ID is the older string name from before 1.13 (for example reeds for sugar cane). The numerical ID is the pre-1.8 data value like 338. Items added after the 1.13 "Flattening" only have a modern item ID.
Copy the command shown, for example /give @p minecraft:diamond 64, then paste it into the in-game chat or a command block and press Enter. You need cheats enabled or operator permissions. Use the Java/Bedrock toggle to match your edition.
Yes. Every item has a Java/Bedrock give toggle. Java uses the minecraft: prefix; Bedrock omits it. The supported item IDs are shared across both editions.
Numerical and legacy IDs were retired in the 1.13 Flattening. Items introduced afterwards, such as netherite ingots, copper, amethyst and the trident, only carry a modern namespaced item ID, so their legacy and numerical fields read "none (post-1.13)".
Type any Minecraft username to render its skin as a 3D profile picture in the classic Mojang developer style, then pick a background, frame the head and download a clean square PNG. No signup, no ads, all in your browser.
Style
Background
Shape
Framing
Mojavatar is the render with a large head and a small body that Mojang staff and many Minecraft creators use for their profile pictures. It is the default here because it makes a clean, recognisable PFP, but you can switch styles at any time.
Yes. Enter any valid Minecraft Java Edition username. The account is resolved to its current skin and rendered live. If no account matches the name, you will see an error instead of a placeholder.
Yes. Pick the checkerboard (transparent) swatch and the exported PNG keeps its transparency, so you can drop the avatar onto any design, banner or profile.
Yes. The tool is completely free with no signup or ads. The render is generated from the public skin and composited in your browser; nothing you make is stored on a server.
Work out exactly how much experience it takes to get from your current level to a target level, then see how many mobs, ores or smelts add up to it. Or flip it around and turn a raw XP amount into the levels it earns. All the vanilla Java Edition maths, in your browser.
Gain
Minecraft's XP curve is three formulas stitched together, so each level costs more than the last and the cost accelerates twice as you climb.
level² + 6 × level2.5 × level² − 40.5 × level + 3604.5 × level² − 162.5 × level + 2220Each formula gives the total XP to reach that level from 0. The XP between two levels is simply the difference between their totals.
| Level | Total XP | XP to next |
|---|
Not sure how much XP? Build it from a source
The experience inside a single level bar depends on your level: it is 2 × level + 7 for levels 0–15, 5 × level − 38 for 16–30, and 9 × level − 158 for level 31 and up. So early levels are cheap and later ones get steadily more expensive.
The total XP to reach a level is level² + 6 × level up to level 16, 2.5 × level² − 40.5 × level + 360 up to 31, and 4.5 × level² − 162.5 × level + 2220 from level 32 onward.
Level 30 is 1,395 total experience points from scratch. It is the level the enchanting table needs for its best enchantments, which is why so many players grind exactly to 30. This calculator shows the quickest routes there.
Most hostile mobs drop 5 XP, blazes and guardians drop 10, and the Ender Dragon gives 12,000 on the first kill (500 on respawns). Mining diamond or emerald ore drops 3–7 each, redstone and quartz a few, and smelting ores or throwing bottles o' enchanting fills the gaps. The source grid ranks all of them for the XP you need.
The level curve and per-level maths are the vanilla Java Edition values, which Bedrock also follows closely. Individual mob and ore XP drops match Java Edition; a few Bedrock drops differ slightly but the totals stay very close.
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